Unreal Engine is capable of managing very complex and well-detailed scenarios regardless of artistic style. The flexibility of UE is one of the main reasons, it is a very robust engine that has many tools that work immediately out of the box. For a studio like ours, it is the keystone in the success of our product because it allows us to focus more on the gaming experience than on the lower programming level aspects. What distinguishes Unreal Engine, compared to other engines, is certainly the support of the UE community. Unreal Engine has been our first choice since the very beginning of our business. What made Unreal Engine a good fit for the game? So, Batora is not Remothered's son, but they are both children of a common idea and a unique vision. Our logo and us calling ourselves Stormind Games relate to this goal. Once the controller is put down, our stories must leave something in their memory. We have kept a common line in all the games we make, which is to transfer emotions to whoever is playing. As a company, it is common for us to work on multiple projects in parallel, not in sequence. Were there any ways in which you've built upon the Remothered franchise for Batora: Lost Haven?īatora: Lost Haven was born before Remothered was released. In the future, we will continue developing story-centric games and explore the horror genre, remaining consistent with our core values. The elements in common between Batora: Lost Haven and the Remothered saga are those at the company’s core: atmosphere, intense story, a cinematic approach, and a strong visual style, with the necessary differences because we don't want to always play the same game.įurthermore, when we set out to develop Batora: Lost Haven, we realized that choosing the action RPG genre would be perfect for communicating the sense of discovery and for narrating our protagonist Avril's journey. Having worked on the Remothered saga, what made Stormind Games switch to developing Batora: Lost Haven?Ĭompared to Remothered, we have changed genres, but the company was born to focus on action RPGs and action adventures with intense stories.
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